

Configuration: Sentry: Bastion's secondary form.Defensively, it also has a higher chance to disengage if the fight isn't in its favor rather than being stuck in an immobile form, and it does not have a weak spot on its back while in Recon, which is easy for mobile enemies to target otherwise. In the case of engaging a mobile enemy, fighting with this mode is recommended over transforming into Sentry, as it can deal a critical shot while the other cannot.It can kite a sniper or airborne target while keeping itself moving rather than being a stationary turret, easy to be shot down. While the main role of this form is to find a spot to transform into Sentry, the weapon itself deals a good amount of damage per shot, the damage is the same as Soldier: 76's Pulse Rifle, but with slightly lower range and fire rate, but smaller spread.

The weapon fires hitscan bullets with high accuracy. The primary form of Bastion features a submachine-gun attached to its right arm as its weapon. Configuration: Recon: Bastion's primary form.As it will still receive normal damage while transforming, try not to use it as an instant defensive against heavy damage. Bastion has to finish the transformation to get this passive ability.Ironclad will take the lead in reducing all incoming damage before the armor reduces the remained outcome.It takes 20% reduction damage while in Sentry and Tank configuration. Bastion is also relatively slow, making it easy to be outflanked by enemies. Even though it has reasonable health and is able to repair itself in any situation, the healing ability has limits and its large frame makes it an easy target. Faster heroes can easily get behind Bastion and kill it quickly with this weak point. The second is a weak point that appears on its back in turret configuration. The first is immobility, which causes Bastion to become an easy target to focus fire on. However, Configuration: Sentry poses two major weaknesses to Bastion. In tank form, while losing some damage output, it gets more crowd control ability, as the explosion of the shells fired are very large and dangerous to all enemies. This turret has some of the highest damage output in the game, being able to shred through shields and heroes alike, but it can't deal a critical shot. The most notable part of Bastion's kit is Reconfigure, which turns it into a stationary turret gun. Both of these perform in unique ways, and must be utilized to their fullest. Its default form is a mobile bipedal form with a sub-machine gun, while the second being a completely immobile turret form. Animated shorts are a great way to flesh out a character: provide some depth for why my team can't push Hanamura's second point thanks to the Bastion stationed by the back-right pillar.Bastion is a hero with two main forms. "The Last Bastion" will be Blizzard's fifth animated short for Overwatch, and I'm pretty excited to watch. Though a new hero would seem a bit hasty after Ana released less than a month ago.


I'm sure many players were expecting a hero to be revealed at Gamescom, namely the rumored stealth hero Sombra. Fascinated by its unfamiliar surroundings, the curious omnic begins to investigate, but quickly discovers its core combat programming may have a different directive. In this episode, we follow the forgotten battle automaton as it unexpectedly reactivates after laying dormant in the wilderness for over a decade. "The Last Bastion" tells the origin story of the inquisitive transforming robot, Bastion. Or, you could watch it at the Blizzard Main Stage if you're in Cologne, Germany. Overwatch's next animated short will highlight the morphing robot hero Bastion, in a sequence titled "The Last Bastion." The video will drop on August 18th at 9am PT as part of Gamescom, and will be posted to Blizzard's Gamescom site.
