silikondock.blogg.se

Fallout shelter 3 long room
Fallout shelter 3 long room







#Fallout shelter 3 long room upgrade

I currently have a survival vault with 71 dwellers that just recently built new food and water rooms, and a survival vault with 37 dwellers that still only has one of each.Originally posted by Maebus:Should I plan to merge all rooms into 3's or are some rooms not worth merging into 3? Your top floor, and maybe the 2nd floor should allways be 3 wides and 2 wides (don't upgrade all these rooms yet, not untill you have strong enough wpns & dwellers to defend the), for defence versus raiders that break down your vaults front gate and come charging in for loot and shennanigans. I eventually build second food and water rooms when the single rooms are no longer sufficient to keep everyone fed and watered.Ĭlearly, there are a lot of factors involved that will affect your individual vault, but I wouldn't expect additional food and water rooms to be needed until you have around 50 dwellers. If I'm running out of water, I upgrade the water room.īecause I then build training rooms, and am constantly upgrading my dwellers' outfits, these individual rooms are enough for quite some time. At some point, I will upgrade each room once, but not twice. I try to fully staff the rooms as quickly as possible. I build one each of food, water, stimpacks, and radaway production. I usually don't play for more than 5-10 minutes at a time, and only look at the vault a few times a day. Don't create new rooms and staff them with six level one dwellers carrying BB guns. If you have plenty of weapons, then creating and fully staffing new rooms might be a viable option. You want everybody in the vault to have a decent weapon to deal with incidents, so you shouldn't expand faster than you're increasing your weapons supply. If you plan to fully staff these new rooms, you'll need a lot more dwellers. I talked about the number of dwellers per room above. More rooms means either more dwellers, or less dwellers per room. Additionally, upgrading causes the room to produce more food per cycle, increasing the food-per-second.Įither way, you should be careful not to fully upgrade your rooms unless you have tough dwellers with good weapons, or else the incidents will be a serious problem. So, in the case where you play more often, you need to sufficiently staff your room, making it more difficult to expand. If you play for 10 minutes, and your food room with one dweller takes 18 to finish, then you're going to have starving dwellers. If you play for longer periods or more frequently, then you care about the cycle time for each room. During the interim, your dwellers do not consume resources. This is because you can place only one dweller in the room, and it will still be ready by the next time you play. If you only play for a short period, and usually have at least 20 minutes or so between play periods, then getting more rooms is not a bad idea. This actually depends on how you play the game, and how many dwellers you can equip. Would this make it more efficient to simply build more rooms, even with that additional expense?įirst off, I know similar questions have been asked before however, they usually don't really mention what I am looking for specifically (efficiency). Coupled with the upgrade bonus, would this make it worth it to simply upgrade before building more?Īdditionally, at least in the beginning, it is difficult to store up enough caps to actually upgrade due to expense. However, it does get more expensive to build rooms the more of one that there is. It seems that building more rooms might be better as it would probably get more in the long run (two rooms vs one) even with the bonus of upgrading.

fallout shelter 3 long room

I'm trying to quickly build up a solid base of the first three and wondering what the most efficient method is between upgrading (3 rooms) and building (3 rooms).

fallout shelter 3 long room

The main reason I'm wondering is that in my vault I'm going for 3 layers of the following (power, food, water), followed by several layers of med/rad labs for mass-storage purposes, training rooms, etc. I am trying to figure out what will get the best return on investment right away. I am wondering which is more efficient in the beginning: building new rooms (production specifically) or upgrading existing rooms? Assume that the rooms are already three wide and that I would (obviously) be upgrading them all at the same time.







Fallout shelter 3 long room